BuffEffect32 = BaseBuffEffect:new();
BuffEffect32.__index = BuffEffect32;

function BuffEffect32:new()
    local object = {};
    setmetatable(object, BuffEffect32);
    return object;
end

function BuffEffect32:action(fight,buff,...)
    local target = buff.target;
    local values = decodeJsonStrToTabel(buff.buffBean.f_Value);

    BuffManager.addBuff(fight,buff.source,target,false,values[1],values[2],buff.addParameter);
    fightLog("[EFFECT]Fighter "..buff.target.fighterId.." Buff"..buff.modelId.." 触发每隔X秒额外增加BUFF效果，增加BUFF："..values[1]);
    return EnumConst.IBuffEffect.SUCCESS;
end
